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Revenge of  Revan  and KOTOR canon

Can a mod be created that won’t disrupt KOTOR canon and still allow players to continue their stories from KOTOR1 and KOTOR2? Ever since the MMO was announced along with the Revan book, this has been on my mind. The short answer is: yes, it can be done. But the next part is, how you can do this without putting yourself in a corner and hurting your creative freedom?

Revenge of Revan (RoR) does just that, allowing the player to continue your story based on your choices in the last two games and still fit the KOTOR canon. The solution was to give players the option to pick the strict canon setup for Revan and the Exile, allowing players to see how RoR’s story fits into the existing canon.

Even with the non-strict canon choice the story for the mod will still fit nicely between KOTOR2 and TOR in the large grand scheme of events, but finer details will be different. As I developed the story, I knew I would need to find a way to allow events to lead to the events in TOR. Keeping this in mind and having the story centered on your personal adventure as the player character kept any major issues arising during development.

For those who want to define their experience based on their choices in KOTOR1/KOTOR2 will be given a good deal of freedom. Players can set up Revan’s and Exile’s alignments and gender at the beginning of the game. Your last companion is actually determined by whether Revan was light side or dark side at the end of the KOTOR1. During the adventure there will be points where you will be able to clarify events from the past two installments. These moments are where the player cannot only define the major choices like Revan and Exile, but also define other choices made including to whether Onderon is ruled by Queen Talia or General Vaklu. Some choices will have a larger impact than others in the mod.

I’m happy to announce that players will be given the option to define the choices found in the KOTOR2's cut content which is restored in the TSL Restored Content Mod (

The decision to sprinkle these moments where you can define past choices was to keep the player involved in the story and not feel they are going through a big checklist at the beginning of the game.

In the end, the player will have a new story to experience where they feel as if they are experiencing a third act in a saga, but not at the sacrifice of the KOTOR canon.

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